My Current Projects
Axestinct
For my senior project I worked with a team to create a game, the game is called "Axestinct". Axestinct is a third person action adventure game that puts our hero Magnus the Viking against robots who plan on taking over the world. My team and I were responsible for the coding, animating, and level design. I contributed to the coding of the enemies, and the animation of our hero Magnus. As of now we are working with Unity Game Engine to import meshes and code the functions of my game. Below are some screen captures of the game so far.
Our hero Magnus made by me, along with the animations for him.
Artificial Intelligence
Well so far my team and I have been able to get a lot of our game completed. One of the things that we have implemented is some A.I. in your game. I have a video showing some path finding A.I. and some other simple A.I. Sorry for the quality of the video it runs kind of choppy.
Two types of A.I - As you can see in the video the grayish looking bad guy (his name is Gunco) comes straight at you when the game starts. Actually the enemy is following a waypoint path that we implemented in the game. When the player comes within its attack radius it shoots off and goes after Magnus. We made the attack radius big enough so that no matter where the player goes they will constantly be attacked by enemies.
The other A.I that is present can be seen with Spiner (the blackish looking enemy) and Gishua (the blue cat woman figure). These enemies just stand idle, and when the player enters their attack radius then they attack. The A.I. is simple, yet effective because it adds variety to how you should defeat your enemies.
The other A.I that is present can be seen with Spiner (the blackish looking enemy) and Gishua (the blue cat woman figure). These enemies just stand idle, and when the player enters their attack radius then they attack. The A.I. is simple, yet effective because it adds variety to how you should defeat your enemies.
Grudge Match
The next type of gaming technology I dove myself into was the Unreal Engine. Unreal is an expansive game engine that deals with shading, texture, lighting, and A.I. just to name a few. The game a wanted to create was somewhat of a puzzle game that had that feeling of survival. By working with Unreal I was introduced to Kismet, which is essentially a graphical coding interface. With the use of Kismet and standard coding practices I was able to get just a little test of what the game could possibly be.
First off you can’t really see the player in the demo but he’s there. I got the camera to get an overhead view as if you were walking through a maze.
The noises you hear are A.I. Bots shooting at you. The player has to collect keys which are a trigger events.
I also have a timer set up so that you have to complete the level in a certain amount of time.
More is to come of this project so stay tuned…
The noises you hear are A.I. Bots shooting at you. The player has to collect keys which are a trigger events.
I also have a timer set up so that you have to complete the level in a certain amount of time.
More is to come of this project so stay tuned…